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I watch videos in VR. It completely blows me away in a way that no other display technology has. I can simulate a theater experience fairly well, ignoring the c
by drzaiusapelord 10y ago
I watch videos in VR. It completely blows me away in a way that no other display technology has. I can simulate a theater experience fairly well, ignoring the current low resolution of 1st gen HMD's. Its really an unbelievable experience for cinephiles. My tiny spare room can magically be converted into something close to a full size theater. That's not something to dismiss outright.
For regular people, absolutely not, the TV and the couch works so much better as they expect a social experience and a certain level of convenience, but lets not dismiss what's possible here and what the potential market could be. Its also certainly not an either/or proposition here. The same way I have a 55" TV but also have television on tablets, laptops, and phones.
Also, VR doesn't need to be "big" to make it, the same way PC gaming doesn't need to be "big" to make it. My mom and grandma will never buy a higher end gaming PC, yet somehow PC gaming survives.
Remember, we had endless cynicism about music players[1], phones, and tablets as well. I think the cynical approach as the default in tech makes some sense as there's so much marketing led hype, but with phones and tablets the utility was fairly obvious early on. I believe this is true with VR today.
[1] "No wireless. Less space than a nomad. Lame."
- Raphmedia 10y ago> My mom and grandma will never buy a higher end gaming PC, yet somehow PC gaming survives. Every senior I have demoed the Rift to ask me "what does it cost? how can I get one?" The only reason they don't have one is that my answer is "you need a $2000 PC, a $900 headset and $250 controllers". Lower the price and you will see it take off.