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VR doesn't necessarily need to be active. Passive VR might be a great way to start, especially if it can display the content already created for 3d TVs. I think
by abakker 10y ago
VR doesn't necessarily need to be active. Passive VR might be a great way to start, especially if it can display the content already created for 3d TVs. I think the jury is still out on the best VR control interfaces when you are actually engaged with the content.
I'd love to see Passive VR content and active VR content develop side-by-side like Movies and Videogames did.