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> That's why there is Vulkan. OpenGL doesn't offer enough control to address such cases and isn't even designed to be parallelized. That's why there is libGCM
by wolfgke 10y ago
> That's why there is Vulkan. OpenGL doesn't offer enough control to address such cases and isn't even designed to be parallelized.
That's why there is libGCM (PS4) and NVN (Nintendo Switch; cf. http://www.neogaf.com/forum/showthread.php?t=1297662 http://www.neogaf.com/forum/showthread.php?t=1297662). Vulkan doesn't offer enough control to address such cases and isn't even designed to take full-advantage of the hardware that is available in the concoles.
- shmerl 10y agoNVN exists for different reasons. It's higher level than Vulkan. As much as Vulkan is flexible, it's also pretty low level in general.