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Not sure who this market was intended for. It lacked the convenience of a regular TV set and also the "wow" factor of VR. I've started watching youtube and Netf
by drzaiusapelord 10y ago
Not sure who this market was intended for. It lacked the convenience of a regular TV set and also the "wow" factor of VR. I've started watching youtube and Netflix on my Vive and the difference between that huge virtual screen and what a 3D TV can do is enormous, even if the videos themselves are just plain 2D videos projected onto a virtual space.
The more I think of it, the more a lot of last gen technologies were stop-gap measures until we had VR. The Kinect, and to a lesser extent the Wii, are also in this category. You lost all the convenience of a controller to kinda, sorta have a virtual experience where you avatar is closely tied to your body but projected onto the screen. Now you're really "in the game" or "on the set" when you consider what's possible with VR and movies/tv/machinima.
I also hope this is the end of 3D in the movie theaters. It not only looks completely wrong via the false exaggerated 3D effects typically in use, but most implementations kill the lighting levels and color fidelity. The cost for me and my wife to see a movie with parking, babysitter, and basic concessions is nearly $100. Selling me a sub-par experience with a grainy and dark screen is not how you beat Netflix, Amazon, and Google.
- BEEdwards 10y agoI know VR is getting all the hype right now, but I honestly just don't think it's going to catch on. VR is lonely, you sit with a helmet on and ignore anyone in the room with you. For the single 20 something male this may be fine, but for friends, couples, families, this is a deal breaker.
- drzaiusapelord 10y agoOh, I don't see it replacing TV. I think TV is here to stay because we've built our lives around it. We surround it with couches and put in our most prominent rooms, for example. Or we have TV on our phones, laptops, and tablets ready to be consumed at any time, anywhere. I do think people craving big or 3D experiences will migrate to VR. That was the point I was trying to convey, that a lot of the whiz-bang stuff marketers have been trying hard to sell this past generation really are just poor imitations of what VR can do and if you really want that kind of experience, you should consider just buying VR. VR can simulate a theater experience nicely and without the crowds, hassle, etc. I think once the resolution issue is resolved then cinephiles will naturally migrate to it. I was just looking a the Windows Holographic lineup and thought that this is probably going to break through to the mainstream of mostly non-gamers. The killer app may be movies and TV seen on a huge and bright screen before your eyes. I can certainly see a $299, or less, VR set being big this xmas for this demographic.
- pmontra 10y agoThe HoloLens could make it because it doesn't lock people into their own display. However it's still a long way from being ready for prime time. Two big problems: 1) a very narrow field of vision, about the same my 15.6" laptop screen at the distance I use it. It's very easy to miss virtual objects and having to look for them it's not a great experience compared to the peripheral vision we enjoy in RL. 2) Objects are always transparent so colors are weak. Unfortunately I don't see a way out of this, especially outdoors. There can't be black unless in a dark room. #1 can be fixed, I don't know about #2.
- rrdharan 10y agoBut what about those ads: https://www.youtube.com/watch?v=yh4_ic7mK60 https://www.youtube.com/watch?v=yh4_ic7mK60 Sure looks like fun for the whole family...