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https://twitter.com/repi/status/446718535616585730 https://twitter.com/repi/status/446718535616585730 Direct3D 12 blog with some more details: http://blogs.msd
by XzetaU8 10y ago
https://twitter.com/repi/status/446718535616585730 https://twitter.com/repi/status/446718535616585730
Direct3D 12 blog with some more details: http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-1... … You may recognize the design ;)
https://twitter.com/renderpipeline/status/581086347450007553 https://twitter.com/renderpipeline/status/581086347450007553
I had a déjà vu while reading in the #DirectX12 specs… #mantle
- dogma1138 10y agoLook into the history of Mantle, why Johan Andersson wrote the spec as it was, gamedev is a good place to start.
- XzetaU8 10y agoWhile you'll keep repeating unfounded vague claims, and I'm talking for your original claim that DX12 influenced Vulcan/Mantle I'll keep posting links that prove the exact opposite. > We’ve spoken to several sources with additional information on the topic who have told us that Microsoft’s interest in developing a new API is a recent phenomenon, and that the new DirectX (likely DirectX 12) will substantially duplicate the capabilities of AMD’s Mantle. https://www.extremetech.com/gaming/177407-microsoft-hints-that-directx-12-will-imitate-and-destroy-amds-mantle https://www.extremetech.com/gaming/177407-microsoft-hints-th...