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Having created a rather large project for VR that's currently doing quite well ( http://store.steampowered.com/app/488760 http://store.steampowered.com/app/4887
by thenomad 10y ago
Having created a rather large project for VR that's currently doing quite well ( http://store.steampowered.com/app/488760 http://store.steampowered.com/app/488760 - horror/RPG for the Vive) - Unity all the way.
Unreal's a lot heavier-weight and has processes which are probably very applicable for a larger team, but slow things down quite a lot for an individual dev.
Unity's fast and reasonably intuitive to work with, and the Asset Store ecosystem adds a lot too.
Caveat: I've not done extensive work in Unreal. I used it enough to determine it felt too heavyweight for my needs. I wrote some of my conclusions up over here, although at the time I was looking at film production rather than VR: http://www.strangecompany.org/development-notes-unreal-engine-as-a-movie-renderer/ http://www.strangecompany.org/development-notes-unreal-engin...