3 ms·
> It's why virtually all mobile games transitioned from paid-upfront to the current model of dangling progress in front of the user and offering to pay to relie
by dilap 10y ago
> It's why virtually all mobile games transitioned from paid-upfront to the current model of dangling progress in front of the user and offering to pay to relieve the artificial obstacle.
Yes, that, but also because people will pay a lot more for IAP, over and over again. (Total amounts paid for super-engaged users will run to 10s of thousands of $, far beyond what you can even charge for a single app.)
(And on the flip side, the developer has to continue to improve and maintain the game to keep the $ coming.)
Much of the time, in my experience, when you pay to download an unknown app, it'll end up being poorly implemented in some way, and never made better. It's like paying $2 for a cup of coffee, but 95% of the time, the coffee turns out to be dirty water.
- DougN7 10y agoExactly. I'd pay to try many more apps if I could refund the crap. The best would be a 1 hour free trial. If I don't uninstall after one hour, bill me. If I do uninstall, don't. Apps could cost 10x what they do now if that was possible because I'd see the value, rather than gambling like today.