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You're not alone, I hate theses processed added frames ! Sometimes it even introduces weird blocking artifacts. I even suspect it sometimes fail to recognize a
by ttoinou 10y ago
You're not alone, I hate theses processed added frames ! Sometimes it even introduces weird blocking artifacts. I even suspect it sometimes fail to recognize a scene cut (and try to interpolate movement..)
People can't see this because the answer to oculusthrift's "At what threshold does the human eye no longer notice an increase in frame rate" depends on people. Most people around me can't see above 30 fps. I know I can see the difference between 25 and 50 fps.
- truncheon 10y agoBut some of the blocking artifacts are fascinating to behold! People have drawn from it a new aesthetic in the form of the Glitch GIF. https://duckduckgo.com?q=!googleimages+glitch+gif+filetype:gif https://duckduckgo.com?q=!googleimages+glitch+gif+filetype:g... http://0.media.collegehumor.cvcdn.com/51/69/9fc1f4a928590f14202566a5d7749b27-gif-glitch-14.gif http://0.media.collegehumor.cvcdn.com/51/69/9fc1f4a928590f14...
- ttoinou 10y agoI guess thoses artifacts look similar because they're based on the same motion estimation method. The most artistic use I could find was this video : https://vimeo.com/31774324 https://vimeo.com/31774324 :) Another one : https://www.youtube.com/watch?v=zS_rdl_iVFo https://www.youtube.com/watch?v=zS_rdl_iVFo I think they basically delete/change H264 keyframes