3 ms·
> The demo scene these days feels somehow less satisfying. The demos definitely look better, but they can plug into such a vast ecosystem of system libraries th
by dualogy 10y ago
> The demo scene these days feels somehow less satisfying. The demos definitely look better, but they can plug into such a vast ecosystem of system libraries that 64KB feels like cheating.
Some of these sceners are doing shadertoy.com type stuff that is to say, complex imagery and geometry calculated only from pixel shaders (no polygonal geometry / vertex shaders etc), ie. ever-cooler, faster, more-complex "faux (but realtime) ray-tracing" with a VERY limited set of operations, no real frameworks/libraries etc, everything fine-tuned down to the last float, endless neat tricks and approximations --- probably recaptures/continues quite a bit of the very same spirit!
Stuff like this https://www.shadertoy.com/view/4ttSWf https://www.shadertoy.com/view/4ttSWf WARNING might crash your browser or temporarily crawl it to a halt while open, save your work!
Sadly WebGL performance is STILL abysmal is newest browsers on even current-gen Quadro workstations.. what a sad joke. And here there's not even any particular per-frame data-to-GPU/VRAM transfers!