4 ms·
Also describing rotations in euler angles creates more problems than it solves in the long run. It would have saved me a lot of headaches if quaternion based r
by mxfh 10y ago
Also describing rotations in euler angles creates more problems than it solves in the long run.
It would have saved me a lot of headaches if quaternion based rotation representation would have been introduced to me as the default, which it is in most 3d engines.