3 ms·
I guess. I don't really dispute your reasoning - it all seems logical. To me though, the color and shape of a console is almost totally irrelevant. Who cares
by Jordrok 10y ago
I guess. I don't really dispute your reasoning - it all seems logical. To me though, the color and shape of a console is almost totally irrelevant. Who cares what it looks like? In the end it's just a box full of circuits that you drop next to your TV and only look at when you need to hit the power button or change the disc. You can throw a towel over it or put it in a drawer if it really offends your sense of style. (Ok, that might cause overheating issues, but you get the point)
Maybe it would have sold a little better if it looked more "adult", but I think it had a whole lot more to do with the relatively underpowered hardware, weak third party software support, and timing.
- cookiecaper 10y ago>Who cares what it looks like? The teenagers that made up the huge majority of the video game market at the time. Teenagers are highly sensitive to suggestions that they're children. They do not want to be carrying around a little purple cube. As someone who was a teenager when the GameCube came out, I can offer a relevant anecdote. The GameCube was frequently mocked by my peers because it was "too kiddie". The cool kids had large black Xboxes and PlayStations with scary-shootery games like Grand Theft Auto, not a cute little purple cube with a heavily kawaii-ized Zelda game and a funny plumber who washes away colorful paint and saves smiling stars to bring sunshine back to an island of little mushroom people. This was the overall perception, and it was a legitimate issue. The professional reviews in the gaming press frequently referenced the GameCube "kiddie" image problem, and would often weigh whether a new piece of news made the GC seem more or less "kiddie". [0] The appearance matters a great deal. It's a piece of furniture, a piece of decor. It says something about you to yourself and everyone who enters the room. Teenagers don't want that message to be "I like playing kid games". [0] http://www.ign.com/articles/2004/03/17/interview-resident-evil-4 http://www.ign.com/articles/2004/03/17/interview-resident-ev... ; example where the issue of the GameCube's kiddie perception is referenced by the producer of Resident Evil 4, and he's asked about whether Nintendo gave him any guff over his intention to release a violent game on a console targeted toward "younger audiences".