3 ms·
I think your analysis isn't totally fair because it ignores the public's varying appetite for console gaming. Maybe it's better to consider each console relativ
by Meekro 10y ago
I think your analysis isn't totally fair because it ignores the public's varying appetite for console gaming. Maybe it's better to consider each console relative to its generation? If you do that, it becomes clear that Nintendo's performance is usually quite solid.
The big question now is, will the Switch inherit the absolute dominance of Nintendo's portables, or the somewhat weaker performance of its home consoles?
Atari 2600 (1977) - 30 million
Atari 5200 (1982) - 1 million
NES (1983) - 62 million
==> WINNER: Nintendo
Sega Master (1986) - 13 million
Sega Genesis (1988) - 31 million
SNES (1990) - 49 million
==> WINNER: Nintendo
Sega Saturn (1994) - 9 million
Playstation (1994) - 102 million
N64 (1996) - 33 million
==> WINNER: Sony
Dreamcast (1998) - 9 million
PS2 (2000) - 155 million
Gamecube (2001) - 22 million
Xbox (2001) - 24 million
==> WINNER: Sony
Xbox360 (2005) - 84 million
Wii (2006) - 102 million
PS3 (2006) - 84 million
==> WINNER: Nintendo
Wii U (2012) - 13 million
PS4 (2013) - 53 million
XB1 (2013) - 20 million
==> WINNER: Sony
- anonbanker 10y agoNES was released in October of 1985. The Famicom was 1983. Genesis was released in 1989. The Mega Drive was '88. SNES was 1991. Super Famicom was 1990. The reason I'm being "pedantic" about this is because you're (unintentionally?) fudging statistics for a narration. For instance, * Atari had very little market penetration in Japan. * Your NES sales figure doesn't include Dendy (which had a substantial hold in USSR). * Xbox sales reflect North American sales, as Japanese sales were dismal. * Xbox 360 sales reflect only North American/European sales, as Japanese sales were comedic. In addition, you should probably include portable/handheld console sales in your lists.