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I'm curious: If you knew Flash was going to be problematic for a large part of your target audience, why did you choose to base your project on it?
by qjz 16y ago
I'm curious: If you knew Flash was going to be problematic for a large part of your target audience, why did you choose to base your project on it?
- mambodog 16y agoFor a start, I didn't realise the extent of Flash's Mac woes. I'm familiar with the problems with CPU usage during video playback (hence I implemented YouTube's relatively solid player in the site), and since switching to Mac as my main OS recently I've had a few browser crashes (mainly caused by blip.tv) but this was eye-opening. Also, there was a desired level of 'WOW'/impressiveness from the client that I don't think I could have met without Flash. I'm a Flash developer after all, and while I am also proficient with HTML & CSS, between the current state of browsers and my limited JS skills it just wasn't going to happen any other way. To be fair, it only got really bad when I implemented Google Maps' 3D API for AS3, but even with that, it is still silky smooth on Windows. Needless to say, I am watching the progress of CSS3 & JS/Canvas as they becomes a more viable alternative. At the very least, it can be evenly slow across all platforms ;)