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How they listen to their community? It took literally years for a sandbox mode and replays to be implemented, both of which the community carried on about for a
by NamTaf 10y ago
How they listen to their community? It took literally years for a sandbox mode and replays to be implemented, both of which the community carried on about for ages. For a game that wants to grow in professional competitive circles, those features are pretty damn fundamental and it blows my mind that they took this long to exist.
I'd also argue that they're not too keen to try new things, given that even the devs themselves intentionally pigeonhole champions into a strict set of roles [1], something that has resulted in a relatively stale meta (another frequent complaint about the game from some circles). In their defence, this sort of locked-down style of meta evidently works for a large number of players, so I understand why they don't rock the boat on that regard.
[1]: http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses http://na.leagueoflegends.com/en/news/game-updates/gameplay/...
- tomwilson 10y agoDota has always been much more interesting to me. It's like a sandbox full of overpowered stuff that they leave for the community to figure out how to best exploit. And lol is like yep this patch you will use these champions and you will play them in this manner. And if you don't you will be punished heavily by other players for not playing "correctly".
- NamTaf 10y agoI say it without any understatement that Icefrog is probably the best game-balancing developer ever.