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Seconding the suggestion for The Witness. Going through that now (almost got to the first ending but not quite), and it's really a game about learning how to se
by cableshaft 10y ago
Seconding the suggestion for The Witness. Going through that now (almost got to the first ending but not quite), and it's really a game about learning how to see things differently in the world around you, and learning how to solve problems, which is primarily what programmers do anyway. It was definitely not a waste of time.
The Witness is also having a huge influence on how I approach design, since pretty much everything communicated in the game is nonverbal.