5 ms·
Also Overwatch has some of best art direction/aesthetic quality of any game I've ever seen. League is my goto example of art direction failure.
by errantspark 10y ago
Also Overwatch has some of best art direction/aesthetic quality of any game I've ever seen. League is my goto example of art direction failure.
- no_wave 10y agoFor a more modern game, yeah, but StarCraft 1 is just in a league of its own, specifically vanilla (the Valkyrie and devourer feel a little off-key, along with some of the BW textures). The feel of every unit, texture, and doodad and even the sound design in vanilla is just perfect.
- yoodenvranx 10y ago> ... even the sound design in vanilla is just perfect The sound of the tank when it switches to siege mode is one of the best and most satisfying sounds I have ever heard in my life.
- ethbro 10y agoGood old HISS-KACHOOSH.
- LindenRyuujin 10y agoI couldn't disagree more - the visuals in Overwatch are in fact the main reason I left it after the open beta. Overwatch is very pretty (both games are in my opinion), however it is so busy. There are no visual cues in the design - characters and scenery share the same palette, important elements (like payloads, turrets, etc) don't stand out. No way of knowing where the important flow points are other than to play the game a lot (no indication of where the playload will go). Having had such a great example in TF2 that did all this so well it was just sad trying to get to grips with Overwatch. League of Legends on the other hand had an amazing visual update a year or two ago and they explicitly addressed all these kind of issues. Making sure the map doesn't distract from the important in game information. Both games have a lot of characters and a lot of knowledge burden for the players, so anything they can pull off the player makes a big difference when first starting.
- jedikv 10y ago>There are no visual cues in the design - characters and scenery share the same palette, important elements (like payloads, turrets, etc) don't stand out. All key characters/items have a unique silhouette which makes it easy to pick out at a glance >(no indication of where the playload will go). There's a giant colorful line on the ground that denotes the path the payload will take Not saying you have to like the game (It seems like it's not for you).
- LindenRyuujin 10y agoSilhouettes are a good start, but take these two images as an example: http://gameplaying.info/wp-content/uploads/2016/05/overwatch-hollywood-battle.jpg http://gameplaying.info/wp-content/uploads/2016/05/overwatch... From this image I have no idea who is on what side in this battle. The sniper blends into her spot as she is a similar colour scheme to the metal work. Where will the car move next if it is being escorted? There is so much going on it takes a lot of knowledge to understand what is happening. http://i.imgur.com/l3pCIgk.jpg http://i.imgur.com/l3pCIgk.jpg Here on the other hand it is obvious what team everyone is part of. All character pop out as they are very different to the background (colour and shape wise). The track shows where the payload is going and where it will roll back. TF2 has great visual clarity, it gives you information clearly without having to explain it to you. Obviously for many the lack of visual clarity in Overwatch is not a problem - which is fine, but Blizzard made a choice which is not without cost. As for the a payload line, it definitely wasn't there in beta, it's possible they've added one, but this video from a few weeks ago suggests they have not. https://www.youtube.com/watch?v=CiAitNchwYM https://www.youtube.com/watch?v=CiAitNchwYM
- batmanthehorse 10y agoThat's either an old screenshot or they've disabled some features. The stock game has a red outline around all enemy characters and red names over their heads: https://vice-images.vice.com/images/content-images/2016/09/08/battlefield-1-is-good-but-overwatch-is-still-the-only-online-shooter-i-need-100-blizzard-ea-dice-body-image-1473343342.jpg https://vice-images.vice.com/images/content-images/2016/09/0...