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If you cannot play games just for fun, then I definitely see how it can feel like a stressful affair and an unhealthy addiction. The problem is, that variable
by stcredzero 10y ago
If you cannot play games just for fun, then I definitely see how it can feel like a stressful affair and an unhealthy addiction.
The problem is, that variable schedule of reward and social validation are both very potent means of altering human behavior which can be used to extract money from them. How often do people who play games report, "I don't know why I'm doing this. It's not even fun anymore." The Extra Credits YouTube channel talks about this as well. There is a temptation that must be resisted, where variable schedule of reward addiction can be used to replace fun.
What is the record of companies resisting the temptation to do something unregulated, that they can make money at? Heck, I don't even know if we have a good metric for the degree of use of variable schedule of reward.
- pjc50 10y agoThis is an important thing, that "games" covers a huge range of things with different levels of "addiction", pricing, playable length, thematic complexity, social relevance, etc. Even more so than saying "TV" or "film".