3 ms·
I would say that depends entirely on the game itself. I agree that a lot of games are guilty of serving lots of cheap dopamine fixes. In fact, that is the busin
by Agentlien 10y ago
I would say that depends entirely on the game itself. I agree that a lot of games are guilty of serving lots of cheap dopamine fixes. In fact, that is the business model of a large portion of the mobile gaming industry.
As an avid gamer, I find this sad and I do my best to stay clear of those games.
One of my favourite games is the antithesis of this, at least the way I play it. Namely Hitman: Blood Money, where I spent countless hours trying to complete every mission without hurting anyone other than the targets and without ever being detected. Without checkpoints, of course. That requires a lot of patience and leads to hours of tension and suspense culminating in a few intense bursts of excitement and satisfaction.