4 ms·
I'll pinch my two cents into JetSpiegel's bowl when s/he suggests that "maybe you are paying the wrong kind of games? [...] other single player games are compar
by ronjouch 10y ago
I'll pinch my two cents into JetSpiegel's bowl when s/he suggests that "maybe you are paying the wrong kind of games? [...] other single player games are comparable artforms and only nominally 'pointless wastes if time'". Here are some games I enjoyed in 2016:
#1. The Witness, The Talos Principle, Her Story, Inside, Firewatch, Near Death, Event[0].
#2. Alien Isolation, SOMA, Grow Up.
#3. Furi, Thumper, DOOM 2016.
Why do I group them this way? #1 is "story/thinking", #3 is "immersion", #3 is "hard". I like games when they tell me stories (#1), much like a good movie. I enjoy the fact that being active in them contributes to making them sometimes even more immersive than a good movie (#2), and finally (and maybe this one is a bit closer to your feelings) I enjoy when they're so stupidly hard they make your heart pound when you've almost beaten this boss and gaaaaah no, dead again, retry (#3).
I'm not in any way trying to make you adhere to these categories (to each his own), just showing that games only have to be brainless dopamine-hit-based time-wasters if your let your choice of games make them so. The Witness is a remarkable adventure in learning and witnessing (gah) your own errors. Alien Isolation is the best Alien I've ever experienced in my body, regardless of medium. Firewatch is a human tale. Etc.
Remains the "they waste time" point. True, and so is watching a season of Black Mirror. On my side, I've
1. Come to peace with the fact that I'm not going to be 100% "productive" 100% of the time. All the time I played Witness was not spent learning Rust or taking an art course like yours. Alright.
2. Learned to consider what a game might bring to me and take from me before buying. I remain below a waste threshold (a. Bring/Take ratio too low, or b. Take obscenely high) by fleeing MMOs and CandyCrushes and rogue-likes and loot simulators like plague, and never ever chase coins/characters/achievements.
Can you expand on the kind of games you tried and why/how you consider single-player games boring?
- cableshaft 10y agoSeconding the suggestion for The Witness. Going through that now (almost got to the first ending but not quite), and it's really a game about learning how to see things differently in the world around you, and learning how to solve problems, which is primarily what programmers do anyway. It was definitely not a waste of time. The Witness is also having a huge influence on how I approach design, since pretty much everything communicated in the game is nonverbal.