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It didn't take too long for people to work out that smaller, finer motions were what worked best for the Wii. One to one tracking in VR means that there's no fa
by kirrent 10y ago
It didn't take too long for people to work out that smaller, finer motions were what worked best for the Wii. One to one tracking in VR means that there's no faking motion and while I wouldn't go as far as saying it's a workout I do have to actually be moving, ducking, and dodging around the room in plenty of VR games.
- ashark 10y agoMy experience with trying to really play wii sports was that doing so made the game much harder than smaller waggle-motions (which may as well have been button presses) and quickly led to RSI (mostly elbow). And that's with kind of knowing how to play the various sports IRL, and knowing the right ways to move—I'd guess it's even worse otherwise.
- thenomad 10y agoYes, speaking as a VR developer, that's absolutely huge. Good luck trying to fake out the monsters in my game, Left-Hand Path, with tiny wrist motions - it's move or get dismembered time :)
- kirrent 10y agoI just looked up your game and it looks awesome. I'll definitely be picking it up once the rift update comes along.