3 ms·
It's less button presses at this point and more putting data into the memory where controller input is stored at an arbitrary rate. Talk from Defcon: https://w
by lfowles 10y ago
It's less button presses at this point and more putting data into the memory where controller input is stored at an arbitrary rate.
Talk from Defcon: https://www.youtube.com/watch?v=9ZrNWiBzqUE https://www.youtube.com/watch?v=9ZrNWiBzqUE
- Groxx 10y agoAaaaaah. So that lets them update the value (up to) every time the memory is accessed - that I can definitely see running so quickly. And still "using controllers", arguably. Still. Much amaze. Wow.
- Groxx 10y ago(too late to edit) hmm, no, that video talks about how they did the twitch chatroom thing. As I interpret it, they did that by tricking the snes to re-poll the buttons faster than it would normally do, and they said they could achieve every couple ms (instead of once per frame), which is wildly below what the streaming video demo needed. The video is awesome though, thanks for the link! Now ya've got me queueing up tons of defcon videos....
- lfowles 10y agoHm, I might be remembering wrong or mixing it up with details from various forums, but I thought it mentioned the FPGA version capable of pushing several mb/s through the controller ports.
- Groxx 10y agoYeah, they mentioned it exists (2mb/s iirc) but made no attempt to describe how it works.