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And it's not right. Rust programs can use epoll directly or through abstractions like mio and tokio. Thread-per-connection is the simplest way to do concurrent
by mbrubeck 10y ago
And it's not right. Rust programs can use epoll directly or through abstractions like mio and tokio.
Thread-per-connection is the simplest way to do concurrent networking in Rust using only libstd, but it's not the way that most Rust programmers would actually use (at least, not for a production server handling a large number of connections).