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He was at center, and admitted to it. https://www.bloomberg.com/news/articles/2014-11-19/apple-google-no-poaching-evidence-triggers-more-lawsuits https://www.bl
by bleair 10y ago
He was at center, and admitted to it.
https://www.bloomberg.com/news/articles/2014-11-19/apple-google-no-poaching-evidence-triggers-more-lawsuits https://www.bloomberg.com/news/articles/2014-11-19/apple-goo...
"“Like somehow we’re hurting some employees? We’re not,” Catmull said. “While I have responsibility for the payroll, I have responsibility for the long term also,” Catmull said. “I don’t apologize for this. This was bad stuff.”"
I can't find the other interview, but in a later interview he makes it clear his job is to worry about Disney's profitability.
I worked in visual effects for five years and loved every moment. People who choose that profession are fun, creative, passionate artistic, super energetic, crazy, smart, pull off the nearly impossible every project, out of the ordinary in every way, and crazy (listing that one twice). I miss the people. When I changed back to non-vfx development work my take home pay literally doubled. Obviously there is more to life than just pay! But the wage suppression has had a lasting effect... at the same time there are so many people who want into "the biz" it appears they that can/should? get away with it.
- cookiecaper 10y agoThere is no artificial wage suppression. While it could be argued that the common business arrangement of no-poach agreements could potentially have that effect, it's certainly not the only (and probably not even a significant) factor. In VFX, as in game dev, there is far more supply of people desperate to get those gigs than there is demand. That's why your take-home pay doubles when you switch to something less alluring, not a competitor's agreement not to recruit. Catmull has to look at the big picture, i.e., "Is our company going to operate well if competitors are constantly sending out emails to our employees and offering them 120% salary to switch jobs? Since it'd be equally disruptive if we did this to them and no work would ever be accomplished in this sector, let's just have a truce where we don't actively pursue one another's talent, and then we can stop destroying each others' projects with these counterproductive bidding wars." Continuity and seniority is very important to the smooth operation of a company. VFX projects take years to complete and they're probably more sensitive to high churn than other types of projects, so the concern is even more justified in this sector than in the general sense. If the company can't see the big picture and find a way to be productive within that climate, far worse than not getting cold calls from the recruiting department of the competitor, everyone will be out of work. I know it's fun to hate on executives and believe me, I know they very frequently deserve every bit of it. But there is validity to the perspective that concerns for overall corporate performance must be take into the balance. I gotta say I agree with Catmull. I understand that specifically the VFX people are trying to blow this up into some massive offense, but I simply do not see it. As I stated in other comments, this is a very common arrangement that is in no way limited to VFX, Silicon Valley, or tech. It's great that Catmull has the backbone to refuse to apologize when someone is trying to shame him into submission. This is a surprisingly rare attribute these days.