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Thanks! They were designed to make only one isolated thing and be "debugging" tools instead of creating the entirely new environment as you can get in most anim
by legomushroom 10y ago
Thanks! They were designed to make only one isolated thing and be "debugging" tools instead of creating the entirely new environment as you can get in most animation tools.
So the idea was: you have your page -> you add debugging tools -> craft your animations -> remove the tools and animation still there.
Also, since project's resources are limited - we had to make those simple tools and then connect them to something more matured like https://github.com/legomushroom/mojs-timeline-editor https://github.com/legomushroom/mojs-timeline-editor (which is in the process right now). This way we are able to release MVP early and get feedback early while constantly improving the tools.