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One thing to consider there is that today most 2D inide games are in reality rendered by 3D hardware pipeline (because of some middleware that just maps anythin
by dfox 10y ago
One thing to consider there is that today most 2D inide games are in reality rendered by 3D hardware pipeline (because of some middleware that just maps anything to Direct3D/OpenGL ES, today this includes even SDL) and that is the use case where you (a) don't need hardware acceleration for rendering at all and (b) trigger obscure driver/hardware bugs that nobody cares about because they are irrelevant for truly 3D engines.
- jeremiep 10y agoSo long as your 2D game doesn't have lighting or require shaders. You'd limit yourself to vector rasterizing and blitting bitmaps. There are loads of 2D games out there pushing the GPU far enough that they would never run in software rendering.