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Interesting that there isn't anyone at Valve that feels enough ownership to the franchise to push it along. It seems like if you threw a compelling script into
by accountface 10y ago
Interesting that there isn't anyone at Valve that feels enough ownership to the franchise to push it along.
It seems like if you threw a compelling script into a development studio it would be hard NOT to make it happen... there's such a desire for it (but maybe that's also scary now).
On the other hand... I guess a huge part of Valve isn't a development studio these days and a lot of their development projects involve short-term profitability vs long-term investments (DOTA kind of is/isn't an exception to that).
I also wonder if the flat "do something good for the company" structure cramps the creative process a bit — if someone tools around with an idea for a year without anything beyond concept work to show for it... is that welcome at Valve? or would it be perceived as a burden by others who are working on short-term projects?
I do recall there being a previous falling-out there with an employee doing R&D hardware work (was it VR related? I can't remember)