3 ms·
If I'm remembering correctly, one of the things that made the higher difficulties more difficult was the fact that you were not allowed to kill anyone.
by disease 10y ago
If I'm remembering correctly, one of the things that made the higher difficulties more difficult was the fact that you were not allowed to kill anyone.
- vkou 10y agoTo be fair, something like half of the first game was full of super-natural creatures (Undead, monsters), which you were both allowed to kill, and had enough supplies to, on any difficulty. Thief 2 was almost entirely composed of human enemies, and even had some missions where you couldn't knock them out - or even be seen by them. Aside from the no-kill requirement, higher difficulties reduced the amount of items you could find, increased the number of objectives you needed to accomplish, and greatly increased the number of guards you had to deal with.