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The audio was done well too, gave a real sense of atmosphere. I find their latest installment with all the fancy graphics, high quality models, cutscenes and so
by hacker_9 10y ago
The audio was done well too, gave a real sense of atmosphere. I find their latest installment with all the fancy graphics, high quality models, cutscenes and so on just not as fun to play. They just don't capture the same atmosphere.
- AJ007 10y agoThe mental abstraction layer primitive graphics provides may communicate more value than we gain from a near accurate simulation. I'm not sure if this is because realism in a game contains mostly unnecessary information and our brains don't have to filter all of that out, or it is something else. The part of me that is bearish on VR is for this reason.
- zardo 10y agoVR graphics don't have to attempt photo realism. Realism is a particular artistic choice, the technology doesn't force it on you.
- braveo 10y agoIt's a problem with a lot of newer games. As someone who remembers playing on the old Atari 2600, the hyper realism gets tiring really fast. It manifests itself, not just in the graphics, but in forcing me to watch yet another ladder climbing animation, my character not being able to stop on a dime and turn completely around, ad nauseum. I vastly prefer games that don't go for realism.
- ionised 10y agoThe latest installment is something else entirely with the Thief name slapped on it. It's not even the same studio.
- blunte 10y agoLike so many elements, audio is under-appreciated. Indeed, the Thief audio was excellent. Without it, and if it were less professional, the game would have been far less than it was.