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> My suggestion is that Karma could be incremented based on some fraction of the number of upmods that occur on an article you upmodded after you did so. Yes,
by tim2 19y ago
> My suggestion is that Karma could be incremented based on some fraction of the number of upmods that occur on an article you upmodded after you did so.
Yes, I'm working with a similar scheme on my site. This rewards people for predicting what will be popular and provides a big incentive to check out the new content.
The basic system is something like a stock market (that's how I initially visualized it). It costs zero to vote on something but if it goes negative then you lose points, positive then you gain. Like "icky" says here, this approach would have some vulnerabilities here since content is rarely voted down (which is good.)
Ultimately, the closer the karma number correlates with how useful the user is being, the more benefit the community will receive through some properties of game mechanics. Right now, that correlation isn't very high.
- greendestiny 19y agoAny site like this is designed so that upvoted content is seen by a much larger number of people than down voted content (which is, after all, pretty much the point). So you're going to get a lot more upvotes than downvotes, making rampant upvoting still strategically sound. You could weight negative positions more than positive ones, or you could also have a buy in cost. Buy in cost does provide a disincentive to voting which probably isn't desirable.
- tel 19y agoDisincentives to voting give more abstract value to an upmod. Right now the only thing that gives an upmod value is that you can only upmod a story once. Without some sort of constraint the only thing keeping people from upmodding continuously and rampantly is... RSI!
- greendestiny 19y agoWe're still talking about a single upvote per article. Its just that if you upvote every new article you'd end up ahead of the game whilst adding nothing of value.
- tel 19y agoBingo, I was being hyperbolic there. The core idea is that upmods and downmods need to embody some sense of value. Without a buy-in cost, the only contributing source of value is 1-vote-per-story exclusivity. Without a buy-in cost, nothing is stopping me (edit: or someone else, hah. I don't mean to implicate myself for the sake of rhetoric) from getting a bot together to upmod every single story essentially nullifying the benefit of my vote and still maximizing the return.