3 ms·
I can't tell whether you're trolling or not, so I'll assume that you aren't. It's the same as in other areas of human endeavor - the larger the business, the m
by 60654 10y ago
I can't tell whether you're trolling or not, so I'll assume that you aren't.
It's the same as in other areas of human endeavor - the larger the business, the more constraining it's going to be. An executive at EA is closer to an executive McDonald's - your concern will be with market fit, scalable processes, reproducible results, etc. Not creativity.
But if you're a designer / developer at a small studio (or a team inside a big company that somehow managed to secure independence - it does happen!) then you're more like the executive chef at a local gourmet restaurant - you can stretch your creative muscles and do interesting things. However, the price is that you will probably never become a household name and a global brand. And whether that price is fair is entirely up to you.
PS. And if you want games that don't conform to societal expectations, you should really check out all of the avant garde / zinester games that are being made outside of the mainstream. There's a lot of boundary-stretching work being made if you look for it.