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GDC made it so that games were mostly open like research and parent communities (without the encumbrance for the most part). Why not push for this instead so mo
by grogenaut 10y ago
GDC made it so that games were mostly open like research and parent communities (without the encumbrance for the most part). Why not push for this instead so more and more knowledge and understanding is shared and the community improves.
Games greatly improved as people shared the effective techniques they used. The game engineers didn't really worry about this lost of proprietary info because they're showing techniques not code and because in a quid-pro-quo relationship they expect that people who learned from their technique at one gdc will be presenting 2 years later at a time that the original presenter is really digging in on their next game.
This happens internally at large companies like sony. For instance the facial mocap tech that backs Uncharted 4 went through early iterations at other studios as well. This works for big companies. I'm not sure if they talked about it at GDC.
Apparently a few things have harmed the information sharing at GDC. Studios might be getting more paranoid. The pure/deep technical talks aren't as popular as "monetization strategy" talks. Really you might need 100 people in the world in one of the deep technical talks.
Also games like overwatch play well on 10 year old computers and $50 graphics cards.
Devs spend millions even on a simple game. It's a lot of bespoke software.