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Pardon me for not being able to tell, but is this sarcasm or sincerity?
by 9erdelta 10y ago
Pardon me for not being able to tell, but is this sarcasm or sincerity?
- std_throwaway 10y agoI was reading a bit through the mailing list and it seemed that the GIMP development team had bit off a bit more than they could swallow at that time. This is what I've got from it: * They rewrite the core of the software to allow a lot of new features. * The developers could not agree on all critical details on how to proceed. * Some developers got frustrated because things were not going their way or proceeding too slowly. * The new model of how things work makes much of the old code obsolete. * There are a lot of modules which need to be rewritten to use the new core. * Before thinking about releasing the new GIMP >50% of the total work has to be done making transition hard. * Due to its 'unique' interface a lot of people don't like the GIMP even if it would do everything they need. * Designing and implementing a new interface is another pain point. Considering that currently the GIMP is at a critical point in its development, a full-time developer could really be the pivotal element in making it succeed. I don't know much about this particular developer, though.
- prokoudine 10y agoYour summary is more or less correct :)
- timonovici 10y agoSincerity of course. There's so much work to do on GIMP, especially with GEGL integration and non-destructive editing, and too few hands to work on it. It would actually deserve 5-10 full-time developers given the project size, but 1 for the moment is good enough. If you ever tried slipping a few line of code for a side-project or a free/open source one, you know how hard it is to focus when you have such limited time and energy.