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And you only need high resolution and high color at the fovea. Eye tracking will be the key to making VR/AR low-power and high-quality.
by intrasight 10y ago
And you only need high resolution and high color at the fovea. Eye tracking will be the key to making VR/AR low-power and high-quality.
- janoc 10y agoIt won't, no worries. Eye tracking in an HMD, whether AR or VR is hugely complicated from engineering point of view. There is a reason why an HMD eye tracking kit costs several thousands of USD. Moreover, from the rendering point of view, foveated rendering is a fairly complex thing to integrate into a 3D engine too. It is definitelly not "free". Foveated rendering is certainly no panacea.
- intrasight 10y agoNo panacea but another important piece of the puzzle. The software part may be complex - but it is just software, and once done, we all benefit from 10x battery life. Eye tracking hardware is complex but Lots of ongoing R&D - the outcome of which will be sensor chips which can be added to HMDs.