3 ms·
I completely agree with this sentiment. I too develop for both Vive and Oculus and they're just so unfinished products that I'd never recommend anyone to buy th
by ensiferum 10y ago
I completely agree with this sentiment. I too develop for both Vive and Oculus and they're just so unfinished products that I'd never recommend anyone to buy them.
* Vive has huge problems with tracking devices. It needs to track 3 things and usually 1 has a problem and is not tracking properly sigh
* The coords are annoying
* FOV is too narrow
* picture quality is crap (low resolution)
* steam vr (as steam itself) is low quality software
* the device is heavy on your face, uncomfortable and makes you sweat (in the face.. nasty)
* lack of compelling content that has things just right (i.e. doesn't make you sick)
From developer point of view:
* openvr library can be confusing, documentation is lacking and it's married to steam :(
I think the author is overshooting the importance of VR. The next generation hardware will undoubtedly improve much and there's definately potential especially in fields like visualization work and gaming too. But lets be honest there's a whole bunch of basic "productivity" apps and light user content apps (think your average phone app) that really doesn't have much to gain from VR. Undoubetedly some of these will want to jump on the VR hype (once it comes) and quickly make totally horrible half-assed versions of their software for VR.
- oculusthrift 10y agoyeah sounds like the author is still in the initial "wow" stage, since they only tried it last week. I too was amazed by my oculus when i first got it. I was amazed again when the touch controllers came out. But once you get used to the new interface you get resigned to the fact there are no games out for it and the ones that are out are essentially expensive demos created to show off the tech. Furthermore the cords and setup are a pain.