4 ms·
I have a hard time seeing anything you're pitching as much beyond what you could get with a Wii, and that's completely dead and abandoned. How many people bough
by fooey 10y ago
I have a hard time seeing anything you're pitching as much beyond what you could get with a Wii, and that's completely dead and abandoned. How many people bought Wii fitness? Is that enough of a demographic to expect there to be an entire new ecosystem supporting it?
I get that the technology is amazing, I just don't see it getting much mass market penetration.
- mahyarm 10y agoWii fitness was not fitness. It didn't approach anything of a challenge other possibly pushups, planks and a couple of other bodyweight exercises. In VR you have to move a lot more for things to work and the the games are not fitness specific. It definitely gets your heart beating because you often have to hop around like your boxing or doing burpees. Burpees don't look that exhausting, but the constant floor to standing movement makes it challenging. I think this is what makes VR more physical.
- archon810 10y agoAt this point, I have to assume you haven't tried VR, and your point is void until you do. It blows minds. Wii was a gimmick (especially with its accuracy).
- rwmj 10y agoWii was great multiplayer fun. We literally spent half days playing Wii tennis with 2 or 3 people. I assume that VR will be much better (only used DR1 and cardboard and of course they aren't too compelling), but does meaningful multiplayer VR exist yet? Edit: And by multiplayer, I mean everyone in the same room multiplayer. Social multiplayer?
- archon810 10y agoYou're right - Wii's strength was local multiplayer, whereas Vive is more of a conventional online multiplayer, considering you need a separate Vive for each person. If you happen to have 2 Vives nearby with enough space, I imagine it's fun, but you're still inside your own world, so a mic+speakers/headphones is all you really need. There are some games where another person can participate outside VR (Keep Talking and Nobody Explodes), but it's not really the same at all.
- nl 10y agoErr, most people I know who bought a Wii bought it because of Wii Fit. Perhaps I'm a different demographic to you but it was pretty big when it came out. The balance board sold 32 million units, so it was a pretty major success. That is as many units as Nintendo64 consoles sold. See http://www.gamesradar.com/holy-crap-look-how-many-wii-balance-boards-have-been-sold/ http://www.gamesradar.com/holy-crap-look-how-many-wii-balanc...
- andybak 10y ago> I have a hard time seeing anything you're pitching as much beyond what you could get with a Wii Try it. It's much more compelling than a Wii. I think the Wii had part of the jigsaw. Imagine Wii/Kinect interactions, a really vibrant indie-dev culture plus that really hard to explain thing - "presence". It's a fascinating time to be part of a technology. I can only think of a few things that came close - the original home computing and video game boom (I was a child - so everything was wonderful), the early days of my time on the internet and the early iPhone/Android days ("I've got a proper computer in my pocket!"). I haven't been this excited about tech for a long time.
- kayoone 10y agoI think the same as someone who has waited for it a long time and purchasing a Rift with Touch, but looking at it rationally the sum of everything is a bit underwhelming if you consider a price of 2k to get started. Many people i showed it to think its really cool, but out of maybe 15 people, only one has expressed serious interested to actually buy one and he already owns the required PC. Most were also not completely blown away, more like "yeah this is pretty cool and fun" but the expectations were higher than what actually can be experienced today. There are cool games and experiences, but the tech needs to get a lot better (mainly resolution for me because i enjoy racing games most) and it needs to be a lot cheaper. I am still skeptical about mass market adoption beyond the same people that were interested in Kinect/PS Move.
- c0nfused 10y agoThe big issue on the adoption front is cost. Basically everyone who has ever tried the vive I own wants to buy one, it's just throwing 800$ after a 1500$ box is a bit steep for most people. I equate it to using an NES back in the day. Right now it's expensive and imperfect but In The mid to long term it's a clear winner. I have done the 15 min demo to about 40 people so far and everyone wants one. Something that you can already get on a screen like Google Earth is astounding in VR. As an example, for most people I start with them wearing the display and hand them the controllers with them already wearing the headset. That is the first thing most people think is cool.they can see the controller as it floats into their hand perfectly. That's enough suddenly they can literally touch their computer. It seems really dumb until it happens and then holy crap is it cool. That's sort of how VR is. In concept not that cool in execution it's amazing.
- mozumder 10y agoWho have you shown VR to was interested in it? My brother shows off his VR unit to everyone, but I've never seen anyone that tried VR that was interested in purchasing it. Even he doesn't use it anymore. Using VR actually seems to cause less desire to buy it, including me. It actually turned out to be a worse experience than what I expected.
- fragmede 10y agoBetter question is what is c0nfused showing that your brother isn't? The specific app between the two of them is important, but also everything else. From the headset hardware; at the extreme ends; Oculus vs Google Cardboard. Also important is what add-ons they both have - seeing your own hands inside the headset is remarkably important for immersion, which is kind of the point. Also important is the level of preconfiguration - if the number of times the presenter says "wait hold on", and then goes to futz with the settings for 5 minutes isn't zero, then VR is a total turn off and, eugh, I don't want one. The cables going to the headset are critical as well - wireless isn't here for VR yet, but if there are multiple tangled cable messes rather than a single zip tied set of cables, I'm not going to want one in my living room if it's too complicated to put on and is just gonna be a mess in my living room. It's entirely possible the two crowds being presented to differs by that much, but there are so many other variables in play too.
- rco8786 10y agoDude. Just. Go. Try. It.