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On the flip side, that fact that VR is such a physical exertion is exactly why it will absolutely not have a mass market appeal. There's a reason why the Wii a
by fooey 10y ago
On the flip side, that fact that VR is such a physical exertion is exactly why it will absolutely not have a mass market appeal.
There's a reason why the Wii and the Kinect were cute and cool, but both failed to get any real market traction.
VR as a fitness device might be a thing, but that's nothing like the market of gaming consoles or pc's.
- thenomad 10y agoI don't know - quite a few people go running or play football (soccer) and both of those activities require physical exercise! Soccer, for example, has 270 million active players. That's quite a few people who don't mind physical exertion.
- fooey 10y agoI don't think it's fair to compare VR to Soccer, it's more equivalent to home treadmills, or something like a bowflex. An expensive niche product that usually just gets left in the corner getting dusty.
- thenomad 10y agoHome treadmills are a billion-dollar market in the US alone. And a VR headset is considerably more interesting, convenient, and flexible than a treadmill.
- vehementi 10y agoAnd you've shown somewhere, I assume, that "that reason" is definitively and primarily that physical exertion doesn't work for people and necessarily prevents mass market appeal?