3 ms·
There are so many new rendering tricks popping up all the time... new APIs also give less overhead, which is nice. Either way... 580 gtx gflops: 1581 1080 gt
by erikbye 10y ago
There are so many new rendering tricks popping up all the time... new APIs also give less overhead, which is nice.
Either way...
580 gtx
gflops: 1581
1080 gtx
gflops: 8228
7 years.
420% increase in float calc perf.
- jtl999 10y agoOnly 6.5 years :)
- intrasight 10y agoAnd you only need high resolution and high color at the fovea. Eye tracking will be the key to making VR/AR low-power and high-quality.
- janoc 10y agoIt won't, no worries. Eye tracking in an HMD, whether AR or VR is hugely complicated from engineering point of view. There is a reason why an HMD eye tracking kit costs several thousands of USD. Moreover, from the rendering point of view, foveated rendering is a fairly complex thing to integrate into a 3D engine too. It is definitelly not "free". Foveated rendering is certainly no panacea.
- intrasight 10y agoNo panacea but another important piece of the puzzle. The software part may be complex - but it is just software, and once done, we all benefit from 10x battery life. Eye tracking hardware is complex but Lots of ongoing R&D - the outcome of which will be sensor chips which can be added to HMDs.