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Please consider moon physics! I haven't heard anyone talk about this but I've thought this was the answer to locomotion in VR. It strikes a balance between re
by superplussed 10y ago
Please consider moon physics! I haven't heard anyone talk about this but I've thought this was the answer to locomotion in VR. It strikes a balance between realistic movement and not being too tiring, and moon jumping would be hella fun, especially in a FPS.
- ehsanu1 10y agoEver played instagib with a low gravity mod in a regular FPS? It can be fun, but the gameplay becomes pretty limited, and I imagine the moon physics being similar in a VR FPS. Maybe projectile weapons only would make it work better, or the fact that hitscan is a lot harder in an HMD than with a monitor.
- superplussed 10y agoI always thought that the mitigating factor here would be that you don't have to take big loping leaps, you can also accomplish a fairly earth-like gait, just with fewer steps. I could also see another way of using it that is similar to the teleport mechanic where you clear an area, make a big jump, and when you land you clear that next area before taking another jump. But it would be an interesting thing, almost like a angry birds pulling the slingshot back thing, where the accuracy of the jump is also put to the test.
- paulryanrogers 10y ago> can be fun, but the gameplay becomes pretty limited If I recall correctly, low gravity often made me want to avoid jumping due to the lack of air control compared to ground running.
- timdeneau 10y agoWe’re mostly intrigued with 1:1 locomotion and agility in competitive multiplayer. For instance players who can run a marathon, or throw a baseball, will have a distinct competitive advantage over players who cannot. But, in theory, if you played enough it would supplement physical training. But moon jumping would be a fun game concept :)
- hackuser 10y ago> We’re mostly intrigued with 1:1 locomotion and agility That doesn't sound appealing in many cases. As a game critic once wrote about the limits of realism: I am not a ninja.
- ehsanu1 10y agoFor the casual gamer it may not be interesting, though that depends on the learning curve - eg regular sports can be pretty challenging and physically exhausting, yet people play them casually. But in particular competitive gaming and esports would get a lot more interesting this way.
- AgentME 10y agoJumping in real life and then going back down and landing while your character is still moving up seems like a really efficient way to get nauseated. 1:1 motion is very immersive and very good for avoiding nausea, so it's not something to give up lightly.
- jakobegger 10y agoYes, that sounds bad. But you could move further while staying in the air for the same time in reality, right? At least for running it should work?