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I have mixed feelings about the potential of VR, and seeing YC pushing for it makes me reconsider my position. Let me explain. I preordered the HTC Vive as soo
by iagooar 10y ago
I have mixed feelings about the potential of VR, and seeing YC pushing for it makes me reconsider my position. Let me explain.
I preordered the HTC Vive as soon as it was available in Europe. I got it shipped and the excitement couldn't be bigger. When I first tried, I was blown away. It was an experience I never had had before. I described it once as the single, most beautiful digital experience in my life. And I really mean it.
But.
Once the newness wears away, it's hard to find a motivation to keep spending hours in VR. It's cutting-edge tech, no doubt about it. But it requires a certain kind of commitment that you just can't give it for a long time. Using room-scale VR requires you to have a dedicated, large space just for VR. You need to detach yourself completely from the outside world while using it. You can't play it casually. You need to be a 100% committed to it. Compared to many other digital experiences, it's an all-in or nothing approach.
While playing on the PC, you need to be sitting in front of your PC. It's fine, because you can still read texts on your phone or talk to your family members that are passing by. Playing console games is even less of an issue, since you can be in your living room, sitting at the sofa, playing your favorite game. Using a tablet, or your phone is even more casual. You can do it in the middle of many everyday tasks, without it being an issue at all. At most, it's a distraction.
So after a while, VR becomes this great experience to be had only a few, limited times a week, or even a month.
Let's talk VR games. When the Vive started shipping world-wide, you would see tons and tons of VR content shipping to Steam. Unfortunately, most of them were short, alpha-stage demos, showcasing the new technology. But not a single deep, long game. You would pay full price for games that would not last more than 3 hours total. It's been many months now, and besides Bethesda's Fallout 4 coming to VR in 2017, there is just no other AAA title in sight!
I loved playing Pool Nation VR! I could play it with people from all around the world. It's honestly the closest you can get to a real pool table gameplay. But then again, after only a couple of months after its launch, it was next to impossible to even find a person available for playing online! The matchmaker would go for more then 10 minutes without finding a single opponent. I tried it many times, then I gave up.
The non-game aspect of VR seemed to have potential as well. But as of today, besides some gimmicky drawing applications or low-res virtual movie theaters, there just isn't a single app that would make you think that VR is the next big thing.
I was really excited about AltspaceVR. In the beginning, it was vibrant, with lots of people meeting and exploring this new way of socializing with other people from all around the globe. Guess what? It's pretty empty right now, not even a fraction of what it used to be the first few weeks after launch.
Still, I am going to reconsider selling the Vive now. I had pictures taken and a description prepared to sell it through a second-hand online store. Maybe there is more to it than it appears. Maybe the next-gen VR sets are going to be wireless and much, much less isolating (AR anybody?). We shall see...
- mquander 10y agoThis matches the experience that I've had personally with VR. Maybe if a future phone-based mobile headset with quality hardware (i.e. decent controls a la Daydream or Leap Motion and inside-out tracking) comes to exist, then the commitment level will decrease dramatically and recurring use will increase.
- gfodor 10y agoHey there, I work at AltspaceVR. I was sad to see you think things seem like they are empty, but I guess I thought I'd mention a few things that might be useful. First, a large percentage of people using AltspaceVR these days meet in private activities with their friends (something we didn't offer in the beginning) so it can be a bit misleading to know how many people are actually hanging out just based on who is in a public space. Spending time in VR with people you actually know and care about is a transformative experience, so we've tried to find the right way to introduce these types of features while still acknowledging that the connected graph of VR owners is still quite sparse. That said there are still many people who prefer to meet new people in public spaces and activities (for example about 30-40 people are hanging out right now in there) so there's always some people around to meet up with. We're past the point where things are ever completely empty, there is always someone in there to hang out with (and worst case, you can hang out with our 24/7 concierge service staff who we have in there making sure new users have a good experience :)) Also, because as you mention that it is, generally, hard to get a whole ton of people together in VR at the same time because it is so new, we try to throw lots of VR events that give people an excuse to come together. Its during these types of events that we've set record highs for the number of concurrent people in VR. This weekend, for example, we have a SpaceX launch event and an encore (recorded) performance of Reggie Watts and Justin Roiland. (Our events schedule is here: https://account.altvr.com/events/featured https://account.altvr.com/events/featured) We also have a weekly VR dance party called Echo Space that gets more wild each time we do it. (It's a great excuse for us to try new tech :)) I'd def encourage you to swing by and check us out during one of our events, things do definitely get bumping :)