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> regularly skate with/against NHL bound Junior players, I've skated with guys that didn't make the NHL cut and they were extremely fast to me. All most no eff
by johnward 10y ago
> regularly skate with/against NHL bound Junior players,
I've skated with guys that didn't make the NHL cut and they were extremely fast to me. All most no effort it seemed like.
That's really shocking to me that you could get a workout from VR. Fog has to be an issue, no?
- jonknee 10y ago> I've skated with guys that didn't make the NHL cut and they were extremely fast to me. All most no effort it seemed like. All great athletes seem like they're barely exerting effort when in reality they are way above average peak performance. Just running back and forth on a football pitch for a whole game is something that would bring most of us to our knees.
- moron4hire 10y agoFogging in the lenses is usually a sign the lenses are dirty. Usually, if I let them fog over and then clean them with a clean cloth, they don't fog over again. I do a very similar workout to the the person you replied to. Once I get the lenses cleaned, I can play Space Pirate Trainer without any problems.
- evo_9 10y agoWell the Vive/VR workout isn't my aerobic workout and/or what keeps me fast enough to play with those guys at age 49. I do a variation on the the Tabata Sprint workout, which is probably the toughest, most intense part of my workout outside of the pull-ups. Most people I know can't handle fully sprinting near exhausting repeatedly for 2m; the threat of vomiting alone from the workout stops most of my friends. So no, I don't mean to imply the VIVE workout is in anyway the main component of my aerobic fitness routine. The Vive, for me anyway, is more a overall body workout that strains muscles I don't seem to hit from hockey, snowboarding and/or other such activities I do regularly. I would say it's a) a great overall, full body workout, but not super aerobic, and b) extremely good at training for tracking/responding to multiple 'threats' from multiple angles. Or sharpening my focus, or indirect focus skills. For example I often de-focus my vision and think about the "Inner Game" and just get out of the way of my body; I often will hit two targets with each hand independently from each other spread out 20ft or so apart. I've noticed on the ice I'm picking up players on my side/other team earlier and it's giving me an edge in just being ready a second earlier with the puck.
- thenomad 10y agoThis actually brings up an interesting point I and other VR devs need to consider for our games. We're aware of the concept of a difficulty level in games. But we now need to consider the concept of a "fitness level". That's not so much a problem for my current game, Left-Hand Path, because whilst it's physical it's not focused on physical exertion (except in the "suddenly elevated heartrate" area :) ). But for the next game I'm working on, which is currently roughed out as a more conventional combat-focused RPG with a heavy physical focus, I really need to consider how I can make something that'll be physically intense and challenging for someone like evo_9, whilst also not making it completely impenetrable for someone who's unfit. Just another interesting challenge in a VR dev's day :)
- evo_9 10y agoI haven't had a problem with fogging at all, I wasn't aware that was an issue with Vive/Rift.