4 ms·
I think I'd focus on the education/simulation training and medical market; there's already a bit in there, but nothing crazy big that I am aware of. Think: Wel
by cr0sh 10y ago
I think I'd focus on the education/simulation training and medical market; there's already a bit in there, but nothing crazy big that I am aware of. Think:
Welding/training simulators (or tool training period)
Job training (perhaps heavy equipment simulation?)
Psychological/medical treatment (for instance, treating fear of heights - which has already been experimented with)
Virtual Design (VR CAD/CAM, interior decorating, real estate, etc)
I'm sure there are ton of these kinds of apps just waiting to be built or expanded on. Some of these could even enter into the home or consumer use areas.
- thenomad 10y agoYes, training is another area where there's clearly a lot of potential to address pain points and make a great deal of money. I was discussing VR with an ex-military colleague recently, and he got quite excited about the potential of the technology to enhance and extend early-stage simulator training. It's a hell of a lot cheaper to buy a Vive than a tank simulator. And the therapy applications are incredibly exciting. Early days for those still research-wise, though.