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This is so different from my experience with the HTC Vive: while I obviously perceived the poor resolution, screen door effect, etc., after the first minute I s
by pera 10y ago
This is so different from my experience with the HTC Vive: while I obviously perceived the poor resolution, screen door effect, etc., after the first minute I started feeling more and more immersed, and then something in my brain clicked, pretty much like when you are falling asleep. That's when everything started feeling almost like a lucid dream. My heartbeat was noticeable faster and I felt strangely happy/exited, like if my brain was pumping serotonin. It was so weird and fantastic. The only reason why I still didn't buy one is because it currently is a relatively big investment (ie gaming desktop+vive) for an entertainment technology.
- MorePowerToYou 10y agoI found the initial experience very compelling, too. Unfortunately, that initial thrill wears off fast. I challenge you to buy a Vive and report back in a few months with your daily usage level.
- nsxwolf 10y agoMy daily usage level has dropped, but mostly it is due to the lack of new interesting software. When you read this thread, or /r/Vive or anywhere else, it's always the same story: people talking enthusiastically about games that came out months ago. The same ones, over and over. Space Pirate Trainer. Holopoint. H3VR. Job Simulator. I'm really bored of those.
- andybak 10y agoDefine 'months'. I can name half a dozen games of equal quality that came out in the last 6 weeks.
- tpolischuk 10y agoElite dangerous (if you're into realistic space sims) could easily eat 1000+ hours of gameplay.
- andybak 10y agoEasy - as that time period includes the Oculus Touch launch titles. That gives me: 1. SuperHot 2. Arizona Sunshine 3. The Unspoken 4. Dead and Buried Looking through Steam sorted by user reviews: http://store.steampowered.com/search/?sort_by=Reviews_DESC&tags=-1&vrsupport=402 http://store.steampowered.com/search/?sort_by=Reviews_DESC&t... Gives me another easy set. I'll stick to things I own or I've heard almost universally good things about: 5. Smashbox Arena 6. Sairento 7. QuivR 8. Distance 9. Bullet Sorrow 10. Vertigo 11. Serious Sam: TFE 12: Bullet Sorrow 13: Werewolves Within 14: ROM Extraction There's more but I got bored. I can personally vouch for the excellence of at least 5 of those.
- thegeomaster 10y agoI hear that Keep Talking and Nobody Explodes is very immersive in its VR incarnation, if you're into that sort of thing.
- jibjibman 10y agoHave had the Vive since 1 month after launch, use it almost every day for a few hours. Just got Elite Dangerous set up as well so I expect to be using it even more. Other games I usually play are smashbox arena, and Onward, as well as Holopoint, Space Pirate Trainer, Audio Shield and Audio Beats. Tilt brush is also amazing for drawing in. There is so much content to play its great.
- westoncb 10y agoI think you nailed it: you have to relax a certain amount and let your brain do it's own thing—like falling asleep. Some people have more of a tendency to latch on to the fact they're looking through a device and don't 'let go' and the magic doesn't happen. It's also probably situation dependent; your mind is less likely to let go of your actual environment and focus on the virtual if there are distractions or anything you're concerned about in your surroundings (e.g. it will be less likely for some people while in stores and at conferences etc.).
- mwseibel 10y ago100% agree - this is how I am going to explain it from now on
- schnelle 10y agoI have a Vive and agree. I personally don't see the SDE but I think I need glasses. The visual issue for me is not being able to look away from dead-center where it's the sharpest. I read once that in VR "geometry matters more than textures" and I totally agree with that. Some of the most immersive moments I've had in VR are when I was peeking around a corner. The graphics were all simple, but the geometry of the corner and connecting corridor are what gave me such a great sense of presence. I've written software for nearly 20 years now and I don't want to do anything other than VR development. It's the new frontier.
- dilap 10y agoare you doing vr dev?
- throwaway_374 10y agoI think the closest I experienced to this was when I first discovered Second Life. My dreams after an evening on Second Life were insanely realistic. That thrill of addiction sounds familiar, almost like a dopamine chasing rat.
- problems 10y agoInteresting. I've got a 4k setup with a GTX 1080 at home right now. I'm sort of debating about a Vive or another 1080 when I've got some extra cash to blow. The Vive seems harder to rationalize because it seems like a really expensive toy with only a few crappy games for it. Am I wrong about this? Is the VR really worth it? I keep reading awful things about the resolution and about motion sickness issues - I care very much about those things. I'd have an easier time with it if the resolution was doubled and it was closer to a $500 price point. But as is it just seems crazy to pay that much to have a way lower resolution screen than my current monitor strapped an inch from my eyes.
- romaniv 10y agoThe coolest thing about VR right now isn't the visuals, it's the controllers. Being able to move around and interact with things in virtual space is a very powerful experience/concept. I can actually see some future apps/games using controllers without the goggles.
- glitch003 10y ago> I can actually see some future apps/games using controllers without the goggles This reminds me of the Nintendo Wii and Wii Tennis and all those other Wii sports games that were really fun.
- specialist 10y ago"...after the first minute I started feeling more and more immersed..." VR = immersion. The gear, resolution, tech is all details. Given my loose definition, we've had VR for years. Dr Dan Bricklin once asked me (rhetorically): where are you during a (deep) phone conversation? Here? There? Both? AR is when the gear matters as much as than the story. Source: Gadfly during the first VR hype cycle.