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I think VR is still too focused on mainly males who are young and tech-savy. It can only grow so much while focusing on this demographic. I got involved in soc
by k7carlton 10y ago
I think VR is still too focused on mainly males who are young and tech-savy. It can only grow so much while focusing on this demographic.
I got involved in social media, and many smart-phone enabled technologies or apps (and many other things now that I think about it), because the popular kids at school were using them. I personally haven't seen this adoption by social trend setters happen with VR yet.
- celticninja 10y agoThat could be the bio of any tech. iPhones were this when they came out, now everyone has an iPhone. The adoption rate is not as immediately obvious with VR though.
- k7carlton 10y agoI think smartphones were this when they came out. Apple succeeded because they figured out how to sell smartphones to the popular crowd. It will be interesting to see who can do this for VR.
- r00fus 10y agoBut take gaming (or the web) for example - same subset of the market, and gaming is now a huge market and culturally significant. However, there was, in certain respects, a kind of community for those above examples that I don't really see. Maybe there's some path to get before the inflection point happens.