4 ms·
>looking at creativity / design / conferencing apps, probably for enterprise. I would too except for the fact headsets cost $800 and the computers to run them
by madamelic 10y ago
>looking at creativity / design / conferencing apps, probably for enterprise.
I would too except for the fact headsets cost $800 and the computers to run them cost thousands.
Once price drops and it gets wide use, it will be a goldmine for early developers.
- thenomad 10y agoThe pitch I'd do is basically this: "OK, how many times do you send your designers away to have a meeting with their colleagues in other offices? And how much do the flights and hotel cost? Well, you could eliminate 9/10 of those flights, hotel, travel time costs, and the rest by buying this one headset and upgrading their PCs - oh, and buying my proprietory design app..." By the looks of it, Autodesk have had much the same thought.
- atomicUpdate 10y ago> buying this one headset I don't want to share anything that goes on my face with anyone in the office I work with. Just passing one around the conference room to each of the execs during your pitch should make that obvious pretty quickly. I don't see VR as a useful replacement for video conferencing. You don't get any more body language and arguably less facial cues than standard video conferencing. If an engineer is getting sent somewhere, it's typically because they need to physically interact with something, which you also don't get with VR. For designers, I suspect the low resolution and inability to import and (especially) edit whatever designs they're looking at would prevent VR from being useful also.
- thenomad 10y agoI completely agree on the "sharing headsets" issue. The economics work out fine at one headset per dev who needs to collaborate off-site.
- jkaunisv1 10y agoStart developing now and by the time your app/game is fleshed out you'll be well positioned for when the cost comes down.