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So do you just have some huge empty room/garage in your house then? Are you ever afraid of smashing into stuff around you that you can't see because of the gogg
by dchuk 10y ago
So do you just have some huge empty room/garage in your house then? Are you ever afraid of smashing into stuff around you that you can't see because of the goggles?
- evo_9 10y agoI have half my basement setup for hockey specific workout stuff, I call it 'Hockey Heaven', and repurposed part of the area for VR use too. You can see pictures of it on my old blog below (which I'm in the process of relaunching as a VR specific site in the next month or so). https://existentialquandary.wordpress.com/hockey-heaven/ https://existentialquandary.wordpress.com/hockey-heaven/ This is before I setup the VIVE so basically I hung the sensors around the 'blue line area' and put all my computer gear on the desk in the corner.
- cgh 10y agoYour hockey setup is fantastic, nice work. And that is some sick stick handling. Watch the pullups. I fried my elbows by doing too many. Doing them on rings is much better (if you don't do them that way already, I don't know). Interesting that you are taking PQQ. I've been meaning to research this stuff. I also noticed no creatine was listed. It probably belongs in your anti-aging stack as it has neuroprotective properties, along with its other well-established effects on muscle power output.
- markdog12 10y agoPretty damn jealous over here. More for the hockey than the VR. Sweet setup. What's the floor made of?
- thenomad 10y agoThe Vive chaperone tech is really good. I've been developing with my living room as my VR space for months now - as well as getting other people in to playtest a physically intense, scare-heavy game requiring fast movement - and to date we've only had one even moderately close call with a controller nearly whacking my TV. And that was my fault for setting the chaperone bounds a bit optimistically.
- madamelic 10y ago>And that was my fault for setting the chaperone bounds a bit optimistically. I learned that the hard way. They need to add a note to SteamVR: Don't make the edges directly against obstacles.