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The camera is fixed in an isometric view, sometimes called 2.5D, it's more targeted to causual people. The older Mario 64 had a third person perspective, the ca
by frik 10y ago
The camera is fixed in an isometric view, sometimes called 2.5D, it's more targeted to causual people. The older Mario 64 had a third person perspective, the camera follows the character. It allows a lot more immersion and more complex level design.
- j2bax 10y agoI work in games and I am still not sure I understand the difference. I found the camera in 3D World to be a bit more free than in Mario 64 (if I am recalling the camera rotation limitations correctly).