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Really super stuff. I like that you're building a workflow from Blender to the Browser like this. Also that it's threeJS free.
by supernumerary 10y ago
Really super stuff. I like that you're building a workflow from Blender to the Browser like this. Also that it's threeJS free.
- chinedufn 10y agoYeah one thing that I'm really hoping to see in the graphics community is a nice selection of standalone pieces that you can combine into your own rendering pipeline.
- bhouston 10y agoWhile I think that is admirable goal, I think it is hard. The reason is that it is hard enough to ensure that changes in one subsystem of Three.JS doesn't break another part and it has a large set of test/examples and its all in one repository. I think the only scaleable production robust solution is to have a lot of unit tests that ensure integrations work between tools, but then you need to tie these tools together in some fashion for testing purposes. Thus while having lots of separate tools is nice, the likelihood that you can combine them into a robust whole without additional work/testing is exceedingly small unless there is some type of large scale collaboration and testing between these tools. Right now baseline Three.JS under MrDoob's leadership serves this purpose (collaboration around a robust integration-tested core) for us at ThreeKit.com and Clara.io.