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Author here - happy to hear / answer any questions, criticism and feedback!
by chinedufn 10y ago
Author here - happy to hear / answer any questions, criticism and feedback!
- gravypod 10y agoCan you write a tutorial on mesh deformation and all of the other stuff that goes into skeleton animations?
- santaclaus 10y agoCheck out: http://skinning.org http://skinning.org This course is awesome, from linear blend skinning up through the latest elasticity-inspired models. The videos are locked behind the ACM paywall but the course notes and slides are all online.
- chinedufn 10y agoPlan to :) . Feel super free to shoot me an email and I'll let you know when I write one
- Hydraulix989 10y agoNice job! About a year ago, I implemented skeletal animation in my OpenGL ES mobile game using a vertex shader and the assimp library. You can pass in everything you need (weights, matrices) as shader uniforms. I don't do anything fancy like blending between successive animations (or having modifiers that only affect the upper body or arms, etc.) -- the former would require more than the number of uniforms available on OpenGL ES 2.0 on mobile. Check it out: https://www.youtube.com/watch?v=xGbkumPcFb8 https://www.youtube.com/watch?v=xGbkumPcFb8
- chinedufn 10y agoOh nice vid thanks for sharing So I usually blend my successive animations CPU side before passing in my uniforms so I end up using the same number of uniforms no matter what.