3 ms·
I think people are reading too much into these numbers. The author is a game designer wanting to enter industrial design. It's just a bunch of renders created
by pawadu 10y ago
I think people are reading too much into these numbers.
The author is a game designer wanting to enter industrial design. It's just a bunch of renders created for fun. Here is another one you might enjoy:
http://pascaleggert.de/ThorA1.html http://pascaleggert.de/ThorA1.html
- Fnoord 10y agoCalling him a game designer based on [1] seems too limited. Yes, those renders you can find are about gaming. But he's done more than that, see his resume. [1] http://pascaleggert.de/aboutme.html http://pascaleggert.de/aboutme.html
- pawadu 10y agoTo be fair, he spent most of his time at Crytek [1] which is a game company. Art Director, Crytek Director of Visual Design, Crytek Lead Designer, Crytek Visual Designer, Crytek Freelance Graphics Designer, Verdure [1] which should explain the oversized GPUs: to run Crysis
- danudey 10y agoThis seems like the kind of design you would come up with if you've never held a rifle before, let alone tried to service one.
- linkregister 10y agoIt doesn't look that far off from the FN P90, which also appears to be impractical on first look.
- kec 10y agoWell, except for the ridiculous magazine design which looks to be aggressively anti-ergonomic and couldn't actually work as rendered without bullets actually passing through one another as they're fed into the chamber.
- linkregister 10y agoI agree the magazine is user-hostile. The FN P90 has a similar angled entrance to the chamber. The rounds are perpendicular to the chamber while in the magazine, but are directed into place. I never bothered to buy a PS90 (the U.S. semi-auto version) to find out whether this design results in higher-than-typical stoppages.