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I write software for iOS / Mac as my day job and it's really gotten to a point where it feels like writing C# on Windows used to feel (which is not a bad thing)
by cschep 10y ago
I write software for iOS / Mac as my day job and it's really gotten to a point where it feels like writing C# on Windows used to feel (which is not a bad thing). The big difference is that back then I could build a powerhouse PC for $1500 and have a handful of big monitors and really feel ahead of the power curve.
I don't feel like I have the option to do that these days, and I'm pretty disappointed by it. $4,000 on a laptop is my best attempt and it's still not.. quite. there.
- beefsack 10y agoApple's vendor lock-in strategy geared towards developers appear to really be bearing fruit at the moment. They've shifted most of their hardware lineup towards consumers and is the weakest it's been for developers in a long time, but developers are still hanging around because they have to if they want to target the Apple ecosystem. People who've been in the industry for longer than 15 years would remember the last time this happened.
- cschep 10y agoPerhaps this isn't the right place for this, but I'd be interested in a broader discussion about this. What do we do about it? Even if we see it coming a mile away, or if we wake up and look around and see it happening.. what can we do? Go back to the web is always an option, but I don't like it. I still genuinely believe that the experience I can deliver writing software for iOS is higher quality than what I can deliver on the web. Has anyone found a secret third option yet? :)